# PS2 controller Quick and dirty ``Verilog`` code taken from the book "FPGA protopying by Verilog examples", with the debouncing code (re)moved from the controller. At first I thought that the debouncing module wasn't necessary but experimenting with real hardware (probably not well engineered) make me realize the opposite. ## TODO - error detection - watchdog - obtain ASCII code of the pressed key ## Links - [Interfacing the AT keyboard](http://retired.beyondlogic.org/keyboard/keybrd.htm)